Made it easier to navigate fairgrounds in vehicles. Removed several sections of fencing around warehouse near fairgrounds to improve navigation for missions in the area. Fixed a bug that allowed players to get stuck in the abandoned farm house north of Marshall. Fixed a bug that caused games with large communities to fail to load. Fixed a bug that could cause unexpectedly large numbers of zombies to spawn near the Mt. Fixed several areas on the map where the player can get stuck. The "Too many infestations!" to-do item is now properly cleared if you relocate your Home to a site with fewer than two infestations within 500m. Fixed a bug that caused some characters to be given 100 ammo. It was causing Stockpile consumption to be too high.
The rate at which Stockpiles are consumed no longer factors in the number of missions played during the current day. Influence in excess of Fame no longer drains while you are not playing, and the rate of drain during play is reduced from 6 per minute to 2 per minute. Stockpile amounts that are over the cap will be displayed in yellow, both in the Assets page and the Home Status panel. The Assets page now displays both the current amount and cap for each Stockpile. Improved awareness of Stockpiles that are over the cap. Instead, Stockpiles that exceed the cap will drain every five minutes of play at the following rate: 2 if you're 100% over, 1.5 if you're 50% over, and 1 if you're 15% over. Stockpiles that are over the maximum storage provided by your current Facilities (the "cap") will no longer drain while you are not playing. You can now manufacture homemade painkillers in the Medical Lab. Rucksacks are now moved to an easily accessible location within the same building. Fixed rucksacks falling through floor and being unrecoverable. NEW: Enabled V-sync to eliminate screen tearing. UPDATED: It is no longer possible to relocate your Home while on a mission. NEW: Corrected displayed weapon type for Hockey Stick. NEW: Fixed character getting stuck in passenger seat if hit by a zombie right when you enter the vehicle. NEW: Fixed soldier and zombie pathing in "The Armory" mission.
NEW: Fixed story getting blocked if you refuse Quentin's request to talk to the sheriff.